import os
import pygame
import math
import time
from pygame.locals import *
import stery1
import vector
import seek
import flee
import arrive
import wander
import pathfollow
import assaultMarine

class Tree( pygame.sprite.Sprite ):
     TerrPos = (240, 110)
     selectable = False;
     def __init__( self, namea ):
        # Intialize Sprite, our base class
        self.name = namea
        pygame.sprite.Sprite.__init__( self )
        
        self.image = stery1.loadImageFile( "tree-big.png", True )
        self.rect = self.image.get_rect()
        self.rect.center = self.TerrPos
        
        surface = pygame.display.get_surface()
        self.area = surface.get_rect()
       
        